These are showcase breakdown sheets I created as the point person on the showcase team. I put them together in engine while our asset team members created all the individual pieces. I later put the breakdown sheets together for our artists, leads, and directors to ensure we are all on the same page and illustrate various principles used in their creation. We found creating showcases that contain all the pieces to build our open world zones or sub zones along with their use in vis bar vignettes really helped to carry each area from concept to a tangible and cohesive idea that directors and leads could sign off on. This gave significant confidence to directors and leads as to what the areas would look like once released to our team of amazing artists. Most of these were built outside of our live world however some I built in Sanctuary and ended up shipping integrated with Vessel of Hatred. Our choice to do "live" showcases depended on where level design was in their process and time remaining before the artists were scheduled to start the areas.